AFDC Ranking Guidelines
0 - Has never played organized Ultimate before.
1 Is still very new to the game, having played only a handful of times.
2 - One or two seasons of recreational league experience. Still unreliable as a receiver or thrower, and generally a poor defensive player.
3 Up to one yearís worth of recreational league experience. Becoming more comfortable on both offense and defense. Physical capability may be poor or underdeveloped.
4 Catches and throws consistently during a game. Familiar with both man-to-man and zone defenses. Over a yearís worth of recreational league play or one seasonís worth of play with a competitive college team.
5 - Average league player. Is reliable as both a receiver and a thrower. Two or more yearís of recreational league play, with very little experience traveling to tournaments (if any), or two to three seasons of play with a competitive college team.
6 - Strong receiver and/or thrower. Plays defense well against a wide range of opponents. Some experience traveling to tournaments. Several years of recreational league play, or three to four seasons with a competitive college team. Has above average physical capability and good field sense.
7 - Has played with a traveling club team. Skills are well established. Seldom drops or throws away the disc; plays very good defense. Several years of recreational league play, or four to five seasons with a competitive college team.
8 - Player on a high level club team (e.g., Chain, Ozone). Exhibits excellent disc skills and defensive capabilities. Dominates against most recreational league players.
9 - Player with a significant role on a high level club team. His/her presence elevates the play of an entire team. Throws accurately anywhere on the field in all conditions. Plays superb defense. Possesses excellent physical ability.
Basic Skill-Based Ranking Guidelines
||Never, ever played the game before.
||Has played once or twice before, but is still very confused out on the field.
||Knows the basic rules, but is just getting started with the forehand and concepts like stacking.
||Knows some basic strategy, knows positions. Can throw the forehand well on the sideline, but still throws it away in a game.
||Just starting to feel comfortable with the forehand. Knows how to stack, and does so often. Knows positions, but still working on more advanced strategy like zone defense and offense positions.
||Similar to 6, but makes a few more errors, both on offense and defense.
||Sound athleticism and good disc skills. Good field sense, makes the occasional mistake, gets burned occasionally.
||Plays or has played on a traveling club or college team. Meets a few of the criteria of a 9, but needs either a few more years experience or a few less years of age.
||A lesser god; lacks one or two qualities of a nine.
||An ultimate god. Nationals experience. Very athletic. Can put the forehand, backhand, and hammer anywhere on the field with high accuracy. Has excellent field sense and plays good defense.
Note: If you can't decide between two numbers on this scale, choose the lower one. Ranking adjustments are made by the Steering Committee and team Captains whenever necessary, but generally speaking, adjustments tend to be made in the upwards direction.